You can easily have something like Rupture on a build like mine of Flay + Rend, but as i tried to use it, it didn't really contribute much. They can be useful to clear elites fast and do lots of dmg to bosses, but i prefer abilities i can use often/passives. on my barb i had Iron Skin and Commanding? shout, the 40% dmg reduction one + passives to get fortify + flay to have up to 12%dmg reduction etc that made me unkillable unless i got caught in one of those high damage with several seconds stun moves some monsters do/bosses. Most good builds are probably gonna run 2 of those, e.g. Then you will 100% need AT LEAST 1x for survivability, because health potions are finite(though even bosses drop at least 1x per 1/4 of their health), you can only evade so much, and it's just enough enough. On one hand in encourages to optimize/specialize your builds to have free/resource generator skill + spender of the first 2. Resourcesĭ2 you could map your skills via Function keys and possibly more, so at least 12. From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. ![]() ![]() ![]() These times are live times - they will update every minute if new times are available.
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